Red Dead 2 When Does Molly Show Up at Camp Again

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Ruby-red Expressionless Redemption ii: Molly returns to camp in patch i.01

Rockstar has released the patch notes for Title Update 1.01, which has fixed Molly'due south disappearance from camp.

The Ruby-red Expressionless Online beta dropped on Fri with patch 1.01, simply in that location were a number of fixes in the update too, including the return of Molly, who could get missing from players' camp later on the American Distillation mission.

Fixes for bugs affecting story mode companions are as follows, for both PS4 and Xbox I:

  • Stock-still an result where retrying a checkpoint during the mission 'Polite Society, Valentine Manner' would crusade multiple companions to be missing from Military camp
  • Fixed an result causing Molly to be missing from Army camp following the mission 'American Distillation'
  • Fixed an issue in the mission 'Outlaws from the Due west' where the player lost the power to talk with Dutch when playing in first person
  • Fixed an upshot in the mission 'The Fine Art of Communications' where players lost the ability to speak with companions

The Online beta is causing frustration amongst players with the charge per unit at which they tin can earn currency and the prices of items taking flak.

Matt's spent some time in the Wild West and has called Red Dead Online "GTA with all the bloat removed."

You tin can check out the extensive list of patch notes below:

New Content – PS4, Xbox One

  • Championship Update adds in admission to the Red Dead Online Beta

Game Menus / Options – PS4, Xbox I

  • Fixed an upshot where animals were triggering 'Dynamic Kill Cams' despite existence set to 'Disabled' in settings
  • Fixed an issue where changing controller layout while using binoculars could pb to the thespian being unable to study or track animals
  • Fixed an issue with first-person auto aim when aiming backside on a wagon

Story Mode Companions – PS4, Xbox Ane

  • Fixed an issue where retrying a checkpoint during the mission 'Polite Club, Valentine Style' would cause multiple companions to be missing from Army camp
  • Fixed an result causing Molly to exist missing from Military camp following the mission 'American Distillation'
  • Stock-still an issue in the mission 'Outlaws from the West' where the thespian lost the ability to talk with Dutch when playing in offset person
  • Fixed an issue in the mission 'The Art of Communications' where players lost the ability to speak with companions

Weapons, Items & Article of clothing – PS4, Xbox One

  • Stock-still an consequence where players would not get access to all their weapons in the Epilogue if they failed a specific stage in the mission 'Red Dead Redemption'
  • Fixed an issue where players could lose a weapon looted from Valentine after restarting missions from a checkpoint
  • Fixed an consequence where the incorrect set of Cigarette Cards could exist removed when mailing a complete set at the Mail Part
  • Fixed an outcome where players could lose some of the Gunslinger photographs from Calloway
  • Fixed an event that allowed donation of documents to the Army camp donation box
  • Fixed an outcome where players could get stuck in an animation loop after hip firing their pistol and then swapping to their bow
  • Fixed an event where players could become stuck equipping and putting away the bow on horseback after equipping it from the weapon cycle
  • Fixed an upshot where a weapon's custom grip could be replaced with a default grip after swapping with a defeated enemy'due south weapon
  • Added safeguards confronting characters becoming invisible when changing outfits

Terrain and Environment – PS4, Xbox One

  • Fixed an consequence where a hole in the terrain would appear near the Railroad Camp and surrounding area
  • Fixed general issues which caused a player to be unable to have cover via buildings/objects/etc.
  • Fixed an consequence where alligators were unable to kill a hogtied NPC while on country
  • Fixed an issue where predators would become stuck if they could non reach the player
  • Fixed an result where picking upwardly the Legendary Lake Sturgeon, caused the player to exist unable to equip weapons too every bit driblet or stow the fish

Dueling, Wanted and Witnesses – PS4, Xbox One

  • Fixed an outcome where players were unable to shoot during a duel when using sure controllers
  • Fixed an consequence with the number of bump attempts within a ready amount of fourth dimension would cause the players to become Wanted
  • Stock-still an issue where players would become Wanted, even afterward complying and removing their mask as requested past the law
  • Stock-still an issue in the mission 'Blackness and White Chain Gang' – Phase ii – where the player would become Wanted for fighting an NPC required to access one of the Posters
  • Fixed an effect where players who fired a warning shot when intimidating an NPC, would crusade the intimidation fail and the NPC to abscond
  • Fixed an issue where NPCs would cease existence witnesses, even if non successfully intimidated
  • Fixed an consequence where the player would become Wanted for a warning shot when no NPC was visible or nearby
  • Fixed an issue where witnesses would report the aforementioned corpse that previously been reported to the law
  • Fixed an outcome at Fort Wallace where the Ground forces would try and report crimes, even though they were unable to exit the fort
  • Stock-still general issues associated with the law beingness unable to abort players

Story Missions – PS4, Xbox One

  • Fixed an issue in the mission 'Outlaws from the West' where players could get stuck by repeatedly punching the NPC during interrogation
  • Fixed an issue in the mission 'Outlaws from the West' where the horse could go stuck in the barn
  • Fixed an consequence in the mission 'Outlaws from the West' where players could go stuck duelling
  • Fixed an upshot in the mission 'Enter, Pursued by a Retention' where the mission would not neglect after players pushed their Companion off of a cliff
  • Fixed an issue where players were unable to move after completing the mission 'Enter, Pursued past a Memory'
  • Fixed an result in the mission 'Americans At Balance' where players could become stuck in the view of their satchel during the fight
  • Fixed an issue in the mission 'Polite Club, Valentine Style' where players could become invisible after retrying a checkpoint
  • Fixed an issue in the mission 'Money Lending and Other Sins I' where players could lose control when attempting to launch the introduction cutscene while using specific Kit items
  • Fixed a progression issue in the mission 'Good, Honest, Snake Oil'
  • Fixed an issue in the mission 'Paying a Social Phone call' where information technology was possible to block entry to the cabin with a chair
  • Fixed an issue in the mission 'The Sheep and the Goats' where the mission could neglect for a companion dying while playing through the mission apace
  • Fixed an issue in mission 'A Tranquility Time' where the interior of the Saloon would disappear after repeatedly exiting the Saloon
  • Stock-still an issue in the mission 'Blessed are the Meek?' where progress would stop after reaching the horses
  • Fixed an consequence in the mission 'Exit Pursued By A Bruised Ego' where progress in the mission was stopped if players were unable to pick up the rabbit and it became rotten
  • Fixed an issue in the mission 'Leave Pursued by a Bruised Ego' where players were unable to exit the crafting menu if their Satchel was already full of Plain Game
  • Stock-still an result in the mission 'The Fine Joys of Tobacco' where mission progress stops if the in-game Companion falls off their horse during the escape
  • Fixed an issue in the mission 'Magicians for Sport' where progress stopped after inspecting all clues
  • Fixed an issue where players could become locked exterior the bank in the mission 'Sodom? Back to Gomorrah'
  • Stock-still an consequence where replaying the mission 'Angelo Bronte, a Man of Award' so immediately loading an autosave would load players into an incorrect point in the Story
  • Fixed an upshot in the mission 'No, No and Thrice, No' where companions could become invisible, preventing progression
  • Fixed a progression event in the mission 'Land Pursuits'
  • Fixed an issue in the mission 'Savagery Unleashed' where progress could stop during the grapple sequence
  • Fixed an issue in the mission 'Archeology for Beginners' where progress could stop subsequently equipping binoculars
  • Stock-still an effect in the mission 'Favored Sons' where progress could stop if all soldiers were killed while surrendering
  • Fixed an result in the mission 'The Fine Art of Conversations' where progress could end during the escape stage if a large pelt was stowed on the role player's horse.
  • Fixed an issue in the mission 'The Cycle' where progress could cease when returning the wagon
  • Fixed an upshot in the mission 'Home of the Gentry?' where the end cutscene could fail to play
  • Fixed an consequence in the mission 'A Quick Favor for an Quondam Friend' where a Companion's horse could become invisible afterwards players failed and retried the mission
  • Stock-still an outcome in the mission 'An Honest Mean solar day's Labors' where enemies would finish reacting if you ran ahead of your Companion
  • Fixed an result in the mission 'An Honest Solar day's Labors' where players could become stuck on a loading screen subsequently skipping the introduction cutscene
  • Stock-still an issue in the mission 'A New Future Imagined' where progress could stop after rowing to the right location
  • Stock-still an issue in the mission 'High and Low Finance' where players could fail for being spotted while using a throwing pocketknife
  • Fixed an issue in the mission 'High and Low Finance' where players could lose control after stealth killing a guard
  • Fixed an issue in the mission 'That's Murfree Country' where Charles would get stuck afterward colliding with players on horseback

Robbery Missions – PS4, Xbox One

  • Fixed an issue during the Chez Porter Robbery where Javier would not mountain his horse in Camp, preventing progress
  • Fixed an outcome where Javier could remain stationary on his equus caballus later the Chez Porter Habitation Robbery
  • Fixed an consequence where players could become stuck if grappled from behind during the Aberdeen Pig Farm Robbery

Loansharking Missions – PS4, Xbox One

  • Fixed an issue in the Winton Holmes mission where the pelt could disappear subsequently skinning the cougar
  • Fixed an issue with the Winton Holmes mission where players would be unable to sell the pelt

Chance Encounters and Activities – PS4, Xbox One

  • Stock-still an outcome with Kieran'southward fishing Activeness where loss of player command could occur while angling
  • Fixed an issue with the Poker Action where players could lose control when sitting down
  • Fixed an outcome where the in-game HUD could disappear when trying to play Five Finger Fillet Activity in Camp
  • Stock-still an issue where players could become locked in a room during a Chance Come across in Valentine
  • Fixed an result with Ranters, Ravers and Campaigners that caused loss of histrion control during some Chance Encounters

Challenges – PS4, Xbox 1

  • Fixed problems associated with Legendary Animals being killed by something other than actions by players, preventing Challenges from beingness completed

Other Miscellaneous Fixes – PS4, Xbox One

  • Fixed an issue where the blips for previously completed Loansharking missions would re-appear every bit locked missions on the map
  • Stock-still an issue in the mission 'Enter, Pursued by a Memory' where players could exist prevented from completing the "Impale all wolves without taking any damage" mission goal
  • Fixed an issue where a Companion warps in a cutscene for the mission 'Paying a Social Call'
  • Fixed an issue in the mission 'Coin Lending and Other Sins 3' where ambience pedestrians could interfere with the mission when re-launched through the interruption carte.
  • Fixed an upshot in the mission 'Pouring Forth Oil Iv' which could prevent some of Arthur's dialogue from playing during the mission
  • Fixed an issue in the mission 'An American Pastoral Scene' where your companion could beginning driving the stagecoach in the wrong direction
  • Stock-still an issue in the mission 'American Distillation' when players chose the path on the right, but instead took the path on the left
  • Fixed an issue in the mission 'Sodom? Dorsum to Gomorrah' where companions and some lawmen could be missing their weapons when players used 1st person perspective
  • Stock-still an issue where the game would not create an autosave upon completion of the mission 'Dear Uncle Tacitus'
  • Fixed an issue in the mission 'Favored Sons' where ambient music would play instead of mission score
  • Fixed an issue in the mission 'My Terminal Boy' where dialogue would echo during the rides
  • Stock-still an issue in the mission 'Uncle'due south Bad Twenty-four hour period' where players could brainstorm the mission without whatever arrows for the Bow if the mission was launched through the Progress department of the pause menu
  • Stock-still an result with the log not updating correctly in the mission 'Duchesses and Other Animals'
  • Fixed an upshot in the mission 'The Creative person'south Way III' where the paintings could be missing from the gallery
  • Fixed an issue in Poker where the message "Help department updated" would incorrectly display when starting new games
  • Stock-still an result that acquired some dead Bucks to duplicate after histrion collisions
  • Fixed an issue with Gunsmiths where players could enter the catalogue incorrectly
  • Fixed a streaming consequence with buildings in Castors Ridge
  • Fixed an consequence where players could become trapped between two companions in Army camp
  • Fixed a general effect where players were prompted to perform a stealth kill, but instead but tackled the target
  • Fixed an upshot in the mission 'Good, Honest, Ophidian Oil' where using the cinematic camera acquired players to loop around instead of following the prepare route
  • Fixed general issues associated with players beingness able to greet/antagonize/rob NPCs endlessly
  • Fixed general problems associated with NPCs heads/bodies twisting the incorrect way when interacting with players
  • Fixed an upshot where players would clip into the railroad train carriages when jumping/climbing over them
  • Fixed an issue where players would ragdoll if they tried to climb over a small wall with depression clearance
  • Fixed an effect where players could get locked into a conversation with an NPC who was behind a wall
  • Stock-still an issue with actor navigation where it got stuck afterward not being able to observe a road to a Waypoint
  • Fixed an event where players shooting an NPC's horse meant the NPC would non retaliate
  • Fixed an issue where an NPC would holster their gun just nonetheless enter combat
  • Fixed an issue where players attempting to cure poison would result in them being poisoned again after drinking a health cure
  • Fixed an issue where players animations would make stealth unpredictable at times
  • Fixed general issues associated with players not being able to interact with their horse when moving at high speeds
  • Fixed an effect where prompts to speak with companions, NPCs, etc. were lost if using cinematic perspective
  • Diverse other minor fixes

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Source: https://www.vg247.com/red-dead-redemption-2-molly-returns-to-camp-in-patch-1-01

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